Group of Syrian children living in Jordan play the EduApp4Syria game Antura
Cousins Shahed Qassab (6), Asem Qassab (6) (holding the game), Abdul-Razzag Hindawi (8) and Haneen Tareef (6) try the two winning EduApp4Syria games in Amman.
Photo: Marit Hverven/Norad

EduApp4Syria

EduApp4Syria is an international innovation competition that has sourced two open source smartphone applications with the aim of helping Syrian children learn how to read in Arabic and improve their psychosocial wellbeing.
Al-Sheikh siblings play the EduApp4Syria game Antura
Out of school, yet eager to learn
Their family fled Syria when their oldest sister was about to enroll in school. Now ten years old she still cannot read nor write.

Approximately 2.25 million Syrian children have lost their opportunities for schooling because of the ongoing conflict. Many Syrian children who attend school face difficulties in learning, because they have endured long-term stress, or because they are being taught in a language they do not master.

Norway has therefore taken the initiative to develop two smartphone applications that can help Syrian children learn to read and improve their psychosocial well-being.

The apps were developed through an international innovation competition in collaboration with the Norwegian University of Science and Technology (NTNU), the partnership All Children Reading: A Grand Challenge for Development, the mobile operator Orange and the INEE Education in Crisis network.

The two winning games are free to download and have no advertisements. Download Feed the Monster and Antura and the Letters now!

All the games funded as part of the EduApp4Syria project have open source licenses to encourage maximum use and further creativity. The code is shared on github.