EduApp4Syria is an international innovation competition that has sourced two open source smartphone applications with the aim of helping Syrian children learn how to read in Arabic and improve their psychosocial wellbeing.
Al-Sheikh siblings play the EduApp4Syria game Antura
Out of school, yet eager to learn
Their family fled Syria when their oldest sister was about to enroll in school. Now ten years old she still cannot read nor write. (Video from 2017)

Approximately 2.8 million Syrian children have lost their opportunities for schooling because of the conflict that started in 2011. Many Syrian children who attend school face difficulties in learning, because they have endured long-term stress, or because they are being taught in a language they do not master.

In the fall of 2015, Norway therefore took the initiative to launch an international competition, calling for smartphone applications that can help Syrian children learn to read and improve their psychosocial well-being.

Two games won the competition: Feed the Monster and Antura and the Letters. They are both free to download and without advertisements. Download Feed the Monster (on App Store) or (on Google Play) and Antura and the Letters now!

All the games funded as part of the EduApp4Syria project have open source licenses to encourage maximum use and further creativity. The code is shared on github.

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